I'm playing Probably Archery, an awkward first person shooter by South East Games.
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Thứ Hai, 17 tháng 2, 2014
Probably Archery Gameplay Review
Thứ Sáu, 14 tháng 2, 2014
Prison Architect Early Access Alpha Preview
I'm playing the early access alpha of Prison Architect, a jail management simulation by Introversion Software.
The game allows you to place a wide variety of different buildings to run your prison (administrative offices, power generators, storage) or attend to the needs of your inmates (cell, kitchen, yard, shower, infirmary, laundry, visitation, workshop). Your staff consists of the warden, who researches new technologies, and support personnel that provide security, cook meals, clean, and provide medical care. Detailed reports are available covering your staff, prisoners, jobs, needs, the daily schedule, grants, finances, and contraband, providing important information as you attempt to neutralize violent inmates and catch potential escapees.
Thứ Tư, 12 tháng 2, 2014
Nidhogg Gameplay Review
The goal is to reach the end of the level by repeatedly killing your opponent. The hilariously inconsistent AI and potentially laggy online play are no substitutes for local human opponents. Local tournaments can involve up to eight players and use optional rules to alter the gameplay. Through the simple control scheme, you can fence, adjust your sword height to disarm your opponent, dive kick, duck, sweep legs, and throw swords. The gameplay ranges from careful, methodical swordplay to chaotic running, jumping, and blocking as the foes fight back and forth across each level. While Nidhogg is humorously fun with multiple players on the same computer, the single player and online modes are both lacking.
Thứ Hai, 10 tháng 2, 2014
Gridiron Solitaire Gameplay Review
I'm playing Gridiron Solitaire, a card-based sports game by Bill and Eli Productions.
Starting a new league allows you to select from a roster of teams with different ratings that affect in-game events. An offseason free agency period allows you to increase (or decrease) these ratings through player acquisition. The offense must gain forty yards each set of downs. The first step is to select a run or pass play: guessing correctly on offense nets an additional card slot, while guessing correctly on defense limits the maximum number of yards the computer can gain during the down. The AI does an acceptable job picking “run” or “pass” based on the current game situation. The basic mechanic is matching cards: you must match two oppositely-colored cards that are one numeral different. Doing so on offense will gain four more yards on a running play or eight more yards (after two successful matches) on a passing play. If you are on defense, getting a match decreases the number of yards the AI gains by two. You can end the play at any time once you run out of matches and accept the current result, or resort to the big play, which either grants an additional card to match or spawns an event (like a turnover or big pass). The card matching mechanic lacks strategy and relies on luck, although this is slightly mitigated by the tactical use of big plays. An alternative to more traditional American football, Gridiron Solitaire’s reliance on luck over strategy obscures a unique approach to the game.
Thứ Năm, 6 tháng 2, 2014
Starpoint Gemini 2 Early Access Alpha Preview
I'm playing the early access alpha of Starpoint Gemini 2, a role-playing action space adventure by Little Green Men Games and Iceberg Interactive.
This sequel adds 3-D combat, randomized missions, and a continuous dynamic world to the role-playing upgrades, trading, ship management, and tactical combat of the original.
Thứ Hai, 3 tháng 2, 2014
rymdkapsel Gameplay Review
I'm playing rymdkapsel, a space station management simulation by grapefrukt games.
On a non-randomized map, you place Tetris-like rooms connected by corridors that produce resources, provide housing, or defend against waves of invaders. Your minions automatically do their assigned tasks (construction, engineering, food service, defense) and lie down when idle. The key to the initially slow-paced game is optimizing task assignments and placing rooms efficiently. While you can prioritize room construction, placing too many rooms at once will spread your resources too thin and crash your economy. Overall, rymdkapsel is a thoughtful, challenging management game with an effective minimalist design but reduced replay value.
Thứ Sáu, 31 tháng 1, 2014
Strike Vector Gameplay Review
I'm playing Strike Vector, an aerial combat shooter by Ragequit Corporation.
The online title features several game modes: deathmatch, team deathmatch, domination, and bounty hunter, where you are awarded more cash for killing specific players. Before the match, you can customize your jet with a pleasing variety of weapons, perks, actions, and bonuses. Controls are quick as you fly through the detailed 3-D environments; you can switch between “jet” and “hover” modes, the latter of which allows for strafing. Various items (like health) are scattered around each clastrophic level, where collisions with the environment are common for beginners. A challenging and chaotic game, Strike Vector offers a unique take on the online shooter.
Thứ Tư, 29 tháng 1, 2014
The Castle Doctrine Gameplay Review
I'm playing The Castle Doctrine, a home burglary defense game by Jason Rohrer.
In the first phase of the game, you construct a house, protecting your vault and family from intruders. A number of different items can be placed in the tile-based map: walls, doors, traps (like pits and electric floors), wiring with switches, and guard dogs. You must test the design first before it is submitted online for others to rob, and the attempts of others are recorded so you can improve your design. If you choose to invade other homes to earn money (you earn some money from burglars that die in your house), you can take up to eight items to disable the various traps and cut down walls. The free-form home design and tense robberies are hallmarks of this well-designed game.
Thứ Hai, 27 tháng 1, 2014
Munchoid Gameplay Review
I'm playing Munchoid, a turn-based battle action game by Simple Path Studios.
Your regional settlements grow based on the cures you are able to find through five tournament events. Randomly generated creatures are captured before battle, and you can consume additional creatures to gain bonuses to your abilities. There are six total attacks in the game, four of which can be used during a single turn-based battle. Enemy creatures are vulnerable to different attacks, so specializing in a single powerful attack is a poor tactic. Once victory is earned, you can either improve your existing attacks or merge with the defeated creature and gain new attack types. Munchoid is a very light action game that has some replay value due to the randomized creatures, but suffers some a large degree of repetition overall.
Thứ Năm, 23 tháng 1, 2014
Insurgency Gameplay Review
I'm playing Insurgency, a first person shooter by New World Interactive.
The online game features several game modes: cooperative play against AI bots, objectives to capture that respawn your teammates, a linear set of locations to attack or defend, and an escort mode. Squads have specified roles with weapon restrictions, and you can customize your loadouts using supply points earned during a single match (thankfully, there are no persistent unlocks unfair to beginning players). The pace is deliberate with no hip aiming, prone shooting, and one-or-two-shot kills. Overall, Insurgency strikes a nice balance between ultra-realism and accessibility, offering nice features and pleasing gameplay for fans of military shooters.
Thứ Hai, 20 tháng 1, 2014
Europa Universalis IV: Conquest of Paradise Gameplay Review
I'm playing Europa Universalis IV: Conquest of Paradise, an expansion for the real-time grand strategy game by Paradox Interactive.
The expansion comes with three main features. First, a plausibly randomized North and South America is available if you start your game before 1492. In addition, new Native American buildings and available for minor advances and bonuses that give these nations something to do with limited budgets. Also, single province Natives can migrate away from pesky Europeans and towards more profitable regions. Finally, five or more adjacent colonies will create a colonial nation that works much like a vassal: you can declare war on Native Americans, conduct diplomacy with other colonial nations, and break free from the motherland. If you spend a lot of time focusing on the New World, the features of Conquest of Paradise are a worthwhile expansion to Europa Universalis IV.
Thứ Sáu, 17 tháng 1, 2014
Starlight Inception Beta Gameplay Preview
I'm playing the beta of Starlight Inception, a space combat flight simulation by Escape Hatch Entertainment.
Thứ Tư, 15 tháng 1, 2014
Maia Early Access Alpha Gameplay Preview
I'm playing the early access alpha of Maia, a space colony management game by Simon Roth.
Thứ Hai, 13 tháng 1, 2014
Star Lords Alpha Gameplay Preview
I'm playing the alpha of Star Lords, a turn-based 4X space strategy game by Arkavi Studios and Iceberg Interactive.
Thứ Sáu, 10 tháng 1, 2014
Frozen Hearth Gameplay Review
I'm playing Frozen Hearth, a real-time strategy game by Epiphany Games and Immanitas Entertainment.
The game includes a twenty-mission campaign that can be played cooperatively; this online component means you can’t save your progress mid-mission. You can also play skirmish games against the AI or online as well. The interface falls short in several areas: fog-of-war is not clearly indicated and resource point control is not color-coded on the minimap, it is difficult to select units during combat, there is no master unit list, and there is no attack move order (units ignore nearby enemies when moving). Resources are gathered by capturing nodes; there is no reason to have three separate resources since each node supplies all three resources at varying degrees. Your main building can be upgraded with six sub-structures, and unit ability upgrades can be researched as well. Units include melee, ranged, cavalry, support, and magic types; heroes gain experience over time and can unlock new spells or upgrade existing ones. The AI is passable in skirmish mode, but the heavy scripting during the campaign can make things difficult. Overall, Frozen Hearth heavily borrows mechanics from other real-time strategy games (especially the Dawn of War series) and combines them into a less accessible game.
Thứ Hai, 6 tháng 1, 2014
Ultimate Space Commando Beta Gameplay Preview
I'm playing the beta of Ultimate Space Commando, a turn-based tactics game by Creatio 49 and Mordavian’s Games.
Your four-person squad is first equipped with various weapons and items. Then, a randomly generated, fully destructible map teeming with enemy life forms is explored. While the current beta already includes competitive and cooperative play both on the same computer and over TCP/IP, the full version, which will include a campaign, is planned for release in Q2 2014.
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