I'm playing the alpha of Kromaia, a six-degrees-of-freedom arcade shooter by Kraken Empire.
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Thứ Ba, 29 tháng 10, 2013
Kromaia Alpha Gameplay Preview
Thứ Bảy, 26 tháng 10, 2013
Gas Guzzlers Extreme Gameplay Review
I'm playing Gas Guzzlers Extreme, a combat racing game by Gamepires and Iceberg Interactive.
A campaign mode features several combative and non-combative racing events; finishing in the top-three will unlock new cars, weapons, and upgrades that can be purchased using race winnings. Quick races and online events are also available. Sluggish physics highlight the driving model. Gas Guzzlers Extreme has a good variety of weapons, but high car health and copious amounts of repair power ups make it exceedingly rare to destroy another competitor. In addition to the weapons, there are also power-ups to pick up on the track that generally provide defensive items (shields, smoke, oil, mines) and nitro boosts to give you that extra surge. The AI is competent but beatable, traveling in packs so your position changes rapidly. While Gas Guzzlers Extreme doesn’t add anything terribly innovative to the combat racing genre, it is a likeable title that covers all the basic tenants.
Thứ Tư, 23 tháng 10, 2013
Democracy 3 Gameplay Review
I'm playing Democracy 3, a political simulation by Positech Games.
Thứ Bảy, 19 tháng 10, 2013
Spice Road Beta Gameplay Preview
I'm playing the beta of Spice Road, a trading city builder by Aartform Games.
Thứ Tư, 16 tháng 10, 2013
Airship Dragoon Gameplay Review
I'm playing Airship Dragoon, a grand strategy game with turn-based squad tactics by YorkshireRifles.
Thứ Năm, 10 tháng 10, 2013
Bionic Dues Gameplay Review
I'm playing Bionic Dues, a turn-based roguelite by Arcen Games.
You have fifty days to repel the growing robot attack with your team of four mechs; each mech class has a different arrangement of loadout slots. You are given a good amount of freedom when choosing the next mission, which slightly vary the type of enemy and objectives between them. Missions are full of new items to equip to your mechs, enhancing weapons, shields, reactor, propulsion, or computer with randomly generated attribute boosts. During each mission, your four mechs occupy the same square, and you use a turn (when enemies can move) to switch between them. Each mech can have multiple weapons and abilities, and concentrating them in the same location reduces micromanagement while preserving tactical depth. The randomly generated mission layouts feature numerous obstacles to overcome, and your map clearly displays unexplored territory. The robotic foes are difficult in numbers. With pleasing customization options, randomly generated content, and streamlined controls, Bionic Dues proves to be an amusing light take on the genre.
Chủ Nhật, 6 tháng 10, 2013
Planetary Annihilation Beta Gameplay Preview
I'm playing the beta of Planetary Annihilation, a large-scale real-time strategy game by Uber Entertainment.
The game takes the basic structure of Supreme Command and adds orbital ships, colonizing planets in the solar system, and crashing moons into celestial bodies. Planetary Annihilation is planned for release by the end of the year.
Thứ Năm, 3 tháng 10, 2013
Rise of Venice Gameplay Review
I'm playing Rise of Venice, a trading strategy game by Gaming Minds Studios and Kalypso Media.
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